Technical Art, VFX, and Expert Level Unity Knowledge
I’m a Technical Artist and 3D Generalist with over a decade of experience in game development. My work spans major titles including Marvel Snap, successful VR titles on the Oculus Quest, and extensive freelance projects in the VRChat community.
Currently, I’m part of a Unity-specialized studio in Los Angeles, where I focus on VFX, polish work, and technical art—blending creativity with engineering. My expertise covers Unity, Maya, Unreal, and Adobe tools, and I excel at finding uncompromising solutions, developing tools, and delivering high-fidelity visuals that maximize a feature’s impact and feel.
What drives me most is discovering the simplest, smartest, and most creative ways to elevate a project to the next level. I would love to work on yours!
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